Post by evi1r0n on Jul 23, 2012 12:08:32 GMT -5
So a number of fixes have been applied to shields to make them more balanced. Changes are highlighted in red.
In the combat Chapter the Shields in Combat section should now read:
A shield may be used in a round as many
times as the character has defensive actions. When
choosing to use a shield, it must be declared and
resolved before a defensive action is used against an
incoming attack. When used, there is a percentage
chance (block chance) that an attack will strike the
shield instead of the character. This block chance is
in intervals of 10. Roll a D10 and multiply the result
by 10; if the result is equal to or less than the block
chance, the attack hits the shield. The attacker still
rolls damage to determine if the shield is broken.
In the combat Chapter the Facing section should now read:
It is important to note the direction the
character is facing in combat. A character can face in
one of four directions: north, south, east, and west.
This determines which direction the character can
attack from and which direction is considered being
attacked from behind. A character may not use a
defensive action against attacks from behind if they
are not aware of their attacker. If they are aware of
their attacker, they may then make a defensive action
at a -5 penalty.
The guardian's supreme defense ability should now read:
Supreme Defense
(Tier 5)
Supreme defense adds to the benefits granted
by heroic defense. With supreme defense, the
character will only lose their defensive action when
completely helpless. The guardian also gains one
additional defensive use of their shield per round.
Prerequisite: Call Out
In the combat Chapter the Shields in Combat section should now read:
A shield may be used in a round as many
times as the character has defensive actions. When
choosing to use a shield, it must be declared and
resolved before a defensive action is used against an
incoming attack. When used, there is a percentage
chance (block chance) that an attack will strike the
shield instead of the character. This block chance is
in intervals of 10. Roll a D10 and multiply the result
by 10; if the result is equal to or less than the block
chance, the attack hits the shield. The attacker still
rolls damage to determine if the shield is broken.
In the combat Chapter the Facing section should now read:
It is important to note the direction the
character is facing in combat. A character can face in
one of four directions: north, south, east, and west.
This determines which direction the character can
attack from and which direction is considered being
attacked from behind. A character may not use a
defensive action against attacks from behind if they
are not aware of their attacker. If they are aware of
their attacker, they may then make a defensive action
at a -5 penalty.
The guardian's supreme defense ability should now read:
Supreme Defense
(Tier 5)
Supreme defense adds to the benefits granted
by heroic defense. With supreme defense, the
character will only lose their defensive action when
completely helpless. The guardian also gains one
additional defensive use of their shield per round.
Prerequisite: Call Out